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(Almost) The Most Important Museum App of 2012

I don’t care if it was first launched in November, 2011. As Version 2.0 came out October last year, I’d like to call The Field Museum’s Specimania the best app of 2012. I’d like to, but I can’t. It is...

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Digital Playground: Reading This Might Make a Spaceship Roll Across Your Screen

Spacecraft 3D is a free mobile app produced by (for?) NASA. I first saw it in action last month at the Adler’s Space Visualization Lab. Select a spaceship – say, Curiosity on Mars – point the camera...

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How long does it take a Neanderthal detective to crack the case?

Imagine you are staring at a spreadsheet with 99 rows of data. You have been interacting with weekend visitors at the American Museum of Natural History for several months facilitating a new...

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Guest Post: Follow Me – A Youth Audio Guide Program

During January’s Digital Learning Week, the Museum’s Youth Initiatives team brought together youth, Museum educators, and scientists for a series of programs to explore using digital tools to engage...

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A Close Look at the Development of Planetmania, a Museum-Based Mobile App: an...

Last Fall, when I first began working in a Natural History museum, I started to look for examples of customized museum mobile apps. One of the first that came across my radar was Planetmania. There are...

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Using ARIS to Figure out “mobile locative embodied narrative-centric” games:...

This past summer, if you happened to talk with a Museum educator with plans to run a mobile youth program, you were guaranteed to hear one word: ARIS. ARIS describes itself as “a user-friendly,...

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A Critique of the Zoo App Shutterbugs, or “On Second Thought, Maybe This App...

I write this post in part as an apology, in part to remind me not to repeat the error, and in part (and this is why it is public) to explore with you some fascinating lessons that can be learned along...

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First MicroRangers Walk-through

Yesterday, in preparation for this Thursday’s culminating event, the high school students in MicroMuseum returned to do their first walk-through of our mobile game, MicroRanger, using the new...

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Designing Mobile Museum Experiences: Thoughts on the “Well-Played” App

You can’t always get what you want But if you try sometimes well you just might find You get what you need — Mick Jagger & Keith Richards This weekend my 5-year old daughter taught me some...

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Jamming with Dinosaurs!

I am Eric, a First Year MFA student at NYU Game Center, studying about and designing games. Barry asked me and the other interns to help put together a game jam last Sunday to support an ongoing...

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Video teaser of two upcoming museum-based science games: Flora and MicroRangers

There are two games we’ve been developing through our youth programs in association with an exhibit opening in the Museum this fall. Flora is a card game and MicroRangers is an augmented mobile game....

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Prototyping Interactive Data Viz: 10. TREE OF LIFE

The following is a deeper dive into one of the projects developed at the American Museum of Natural History in FY17 to help us better understand how to bring the digital work of Museum scientists to...

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